Post by hexiva on Jan 6, 2019 12:10:25 GMT
Name: Heather Lewis
Codename: Wingbeat
Weight: A larger number than she’ll admit to but a smaller number than the tabloids suggest
Height: 5’6
Age: 45
Basic appearance/face claim:
Personality: Heather is a high-strung, neurotic mess who’s desperate for attention and who never really learned to distinguish between positive and negative attention. She wants to be charming and admired - but, failing that, she’d rather people hate her than ignore her, and that’s often where she lands. Making a fool of herself in public, preferably in front of the paparazzi, is her biggest hobby. She often feels dull and bored and empty inside, especially when she’s alone or feels ignored, so she constantly seeks out diversions - often unhealthy ones - to distract her. She is both very insecure and very arrogant, hyper-aware of both her own genius and her own failure to be a functional adult, and she tries to bridge the gap with self-aware humor.
Vices: Attention-seeking, crass, thoughtless, arrogant
Virtues: Brave, outgoing, compassionate, genius
History: Eloise Lewis was a brilliant inventor and feminist icon who made her fortune in the 60s and 70s. She met and married a minor actor named Christopher Adair, and several years later, they gave birth to a daughter, Heather. Shortly after her birth, however, tragedy struck, and Christopher was diagnosed with cancer and died young. He never lived to see his daughter reach the age of four.
Heather grew up in her mother’s shadow, and constantly felt that she was falling short of her reserved, over-achieving mother’s standards. Although Heather had inherited her mother’s intelligence, she was plagued by emotional issues, a “problem child” who was constantly acting out for attention.
As an adult, Heather made a name for herself as a socialite and media personality, appearing on reality and talk shows, dressing in high fashion and dogged by the paparazzi. She became an object of both envy and derision, with people following her both to emulate her innovative fashion and bold style, and to mock her endless public failures and embarrassments.
Heather went to college for engineering, and retained a talent for engineering and invention into her adult life, but her successes in this field were held back by her personal issues and her increasingly fraught reputation. She worked in sudden bursts of brilliant creative energy followed by long periods of lethargy.
It was in one of those bursts of creative energy that Heather struck technological gold - a advanced process for translating neural signals to digital data. Her company marketed this publicly as an improvement for prosthetic technology - but in private, Heather had other ideas. She realized she could use this process, along with other experimental technologies developed by her and her company, to integrate her own body with cybernetic upgrades. She carried on her work in secret, calling it a private project, until the day she was ready to step out into the spotlight. However, she didn’t wish to be tied down to a government job, so she took on a codename and a secret identity: Wingbeat. She is now living a double life.
Origin: Cybernetic upgrades, as detailed above & below.
Powers:
Flight - with cybernetic circuits implanted in her feet which hook into jet-propelled boots and wings composed of force-fields, Heather can fly as high as her lungs can breathe. She cannot fly when out of costume.
Durability - Heather’s body is run through with cybernetic upgrades just under her skin. Any blow which would otherwise go beyond a flesh wound is likely to encounter metal rather than flesh or bone.
Strength - Heather is not supernaturally strong, but she is stronger than her frame would suggest. Her muscles are augmented by cybernetics which allow her to effortlessly lift the heavy machinery implanted in her body. In short, she looks like an average woman, but she has the strength of a weightlifter.
Sonic blasts - Heather can emit a sonic blast from specialized gloves which hook into the implants in her palms. She can direct and restrict the blast, so that she can target a single opponent if she wishes to. She does not have access to this power when out of costume.
Weaknesses: Heather’s major physical weakness is that several of her powers are not available to her while out of costume, and ALL of her powers could be disabled by an EMP. However, most of her weaknesses are psychological or social. She is often operating at half-efficacy - exhausted by insomnia, hungover, or two days into a week-long mental breakdown. Her ego and instability also seriously impair her ability to work with others or convince others to work with her. Even solo in a fight, her ego can cause her to get in her own way. The necessity of keeping her secret identity causes her numerous issues and, in her civilian identity, all interactions are colored by her reputation as a dumb party girl.
Items/Equipment: Heather primarily uses her cybernetics and attached power armor, but as a millionaire, she also has access to any publicly available civilian resources, such as private planes, fast cars, or bodyguards. However, making use of these as Wingbeat would jeopardize her secret identity.
Ranking: (Staff will give you this once you have been looked over.)
Minions: Brent Hawk - Heather’s bodyguard, and, more broadly, the guy who reminds her to eat, Brent is one of the most important people in Heather’s life. That doesn’t mean she doesn’t keep him at arm’s length, though.
Fluff: N/A
Codename: Wingbeat
Weight: A larger number than she’ll admit to but a smaller number than the tabloids suggest
Height: 5’6
Age: 45
Basic appearance/face claim:
Personality: Heather is a high-strung, neurotic mess who’s desperate for attention and who never really learned to distinguish between positive and negative attention. She wants to be charming and admired - but, failing that, she’d rather people hate her than ignore her, and that’s often where she lands. Making a fool of herself in public, preferably in front of the paparazzi, is her biggest hobby. She often feels dull and bored and empty inside, especially when she’s alone or feels ignored, so she constantly seeks out diversions - often unhealthy ones - to distract her. She is both very insecure and very arrogant, hyper-aware of both her own genius and her own failure to be a functional adult, and she tries to bridge the gap with self-aware humor.
Vices: Attention-seeking, crass, thoughtless, arrogant
Virtues: Brave, outgoing, compassionate, genius
History: Eloise Lewis was a brilliant inventor and feminist icon who made her fortune in the 60s and 70s. She met and married a minor actor named Christopher Adair, and several years later, they gave birth to a daughter, Heather. Shortly after her birth, however, tragedy struck, and Christopher was diagnosed with cancer and died young. He never lived to see his daughter reach the age of four.
Heather grew up in her mother’s shadow, and constantly felt that she was falling short of her reserved, over-achieving mother’s standards. Although Heather had inherited her mother’s intelligence, she was plagued by emotional issues, a “problem child” who was constantly acting out for attention.
As an adult, Heather made a name for herself as a socialite and media personality, appearing on reality and talk shows, dressing in high fashion and dogged by the paparazzi. She became an object of both envy and derision, with people following her both to emulate her innovative fashion and bold style, and to mock her endless public failures and embarrassments.
Heather went to college for engineering, and retained a talent for engineering and invention into her adult life, but her successes in this field were held back by her personal issues and her increasingly fraught reputation. She worked in sudden bursts of brilliant creative energy followed by long periods of lethargy.
It was in one of those bursts of creative energy that Heather struck technological gold - a advanced process for translating neural signals to digital data. Her company marketed this publicly as an improvement for prosthetic technology - but in private, Heather had other ideas. She realized she could use this process, along with other experimental technologies developed by her and her company, to integrate her own body with cybernetic upgrades. She carried on her work in secret, calling it a private project, until the day she was ready to step out into the spotlight. However, she didn’t wish to be tied down to a government job, so she took on a codename and a secret identity: Wingbeat. She is now living a double life.
Origin: Cybernetic upgrades, as detailed above & below.
Powers:
Flight - with cybernetic circuits implanted in her feet which hook into jet-propelled boots and wings composed of force-fields, Heather can fly as high as her lungs can breathe. She cannot fly when out of costume.
Durability - Heather’s body is run through with cybernetic upgrades just under her skin. Any blow which would otherwise go beyond a flesh wound is likely to encounter metal rather than flesh or bone.
Strength - Heather is not supernaturally strong, but she is stronger than her frame would suggest. Her muscles are augmented by cybernetics which allow her to effortlessly lift the heavy machinery implanted in her body. In short, she looks like an average woman, but she has the strength of a weightlifter.
Sonic blasts - Heather can emit a sonic blast from specialized gloves which hook into the implants in her palms. She can direct and restrict the blast, so that she can target a single opponent if she wishes to. She does not have access to this power when out of costume.
Weaknesses: Heather’s major physical weakness is that several of her powers are not available to her while out of costume, and ALL of her powers could be disabled by an EMP. However, most of her weaknesses are psychological or social. She is often operating at half-efficacy - exhausted by insomnia, hungover, or two days into a week-long mental breakdown. Her ego and instability also seriously impair her ability to work with others or convince others to work with her. Even solo in a fight, her ego can cause her to get in her own way. The necessity of keeping her secret identity causes her numerous issues and, in her civilian identity, all interactions are colored by her reputation as a dumb party girl.
Items/Equipment: Heather primarily uses her cybernetics and attached power armor, but as a millionaire, she also has access to any publicly available civilian resources, such as private planes, fast cars, or bodyguards. However, making use of these as Wingbeat would jeopardize her secret identity.
Ranking: (Staff will give you this once you have been looked over.)
Minions: Brent Hawk - Heather’s bodyguard, and, more broadly, the guy who reminds her to eat, Brent is one of the most important people in Heather’s life. That doesn’t mean she doesn’t keep him at arm’s length, though.
Fluff: N/A