Post by goodbottom on Dec 28, 2018 19:42:07 GMT
Name: Krampus
Codename: Krampus
Weight: 225 LBS
Height: 7’2
Age:
Basic appearance/face claim: The Krampus is how the legends and folklore describe him. He is a large figure, half goat, half demon (if you believe in that kind of thing). His body is covered in a thin layer of dark, nearly black, fur and has cloven hooves. He has a long black braided beard and long ears which extend from the sides of his head. Towards the center of his head he has two long, black horns which stick out with sharp points (It is noted that they often looked blood stained). He has a long, pointed tongue which often sticks out of a fanged mouth.
He either is wearing nothing but a belt or other small trinkets, or he is wearing a long crimson hooded robe which is usually drawn up to hide his horrid features. On his back he has a large white sack that looks as though it has several things inside, some of which is moving….
Personality: Cruel, punishing, unforgiving
Vices(Optional): Eating children and other naughty beings
Virtues:(Optional): Punishes the “guilty”
History: Look up the folklores.
Origin: Apparently, he accompanied Saint Nicholas when Nicholas would judge children, though it is unknown he got where he is today.
Powers: Snow Storm: The Krampus is able to conjure up intense snow storms which can’t be manipulated by outside sources. The blizzards are always strong, with powerful winds and low, low temperatures. It limits sight, makes rough terrain, and potentially freeze enemies.
Snow Drift: The Krampus is able to teleport around in his blizzard or travel with his storm, enabling him to move across large areas at quick speeds. It takes him a few seconds the meld himself with the storm, but when he does he can move anywhere in within it.
Increased Strength: Krampus is incredibly strong. He is able to lift planes and jets and throw them a good distance. With this strength he is also very durable able to take most attacks including gunfire and strong physical attacks like they were nothing. He is also fast, able to move up to the speed of car, if he is given time to build up to that speed.
Morality Empowerment: When Krampus is against a villain or someone with poor morals, generally bad people, he becomes increasingly powerful. His strength, speed, reaction time, and durability are doubled around the usual criminal. Against someone of more heinous crimes his stats are further increased.
Always Watching: Krampus as a sort of internal compass which points him to bad people. He will usually target the worst of what he can detect, though for personal reasons or differing factors he may target someone else.
Everywhere at Once: Krampus is able to clone himself, able to make up to eleven copies of himself (making for a grand total of twelve Krampuses). The clones are about half-his strength, but still something to be feared. They cannot create snow storms like him, nor do they have his special items. They do get stronger around morally incorrect people though.
Body Manipulation: The Krampus is able to contort and manipulate his body, enabling him to squeeze into tight places and move around. He’s gotta go down those chimineas somehow.
Weaknesses: Naughty or Nice: Krampus actually is slightly weaker against those who have good moral standings, unable to harm them as much as he would compared to villains or morally incorrect people. He is still strong enough to deal some serious damage, but he will not get stronger like he normally would.
The Heat is On: Krampus is weak/more vulnerable to heat based attacks. With enough heat one would be able to melt reduce the severity of his snow storms.
Daylight: The light of the sun will actually weaken and burn Krampus, greatly injuring him and potentially subduing him for some time. Exposed in full daylight he would only be as strong as a low tier empowered person.
Items/Equipment: Sticks of Steel: On his person the Krampus carries a large bundle of forty sticks which are near unbreakable. Who knows what he would use this terrible tools for.
The Sack: The white sack that he carries on his back is said to be the bag that he stuffs naughty children in. It looks rather full and as if there are a few things moving around inside, however, when opened one would only see a black abyss. It is said to a bottomless interdimensional portal that leads who knows where…
Black Copper Pot: Only the worst of the worst go into this pot. The worst children get shoved into this near bottomless copper pot. Tales say that this is also what can be used to contain and trap Krampus should he become to prolific in his doings.
Power Description/Type: (A basic descriptor of the power. Staff will decide the name.)
Weaknesses: (How is your character balanced? Remember, quality is more important than quality.)
Ranking: (Staff will give you this once you have been looked over.)
Minions: (Any NPC’s or friends that assist your character? If a character fulfills a specific role - such as Mentor or Sidekick - make sure it’s listed!)
Fluff: He sees you when you’re sleeping…
Codename: Krampus
Weight: 225 LBS
Height: 7’2
Age:
Basic appearance/face claim: The Krampus is how the legends and folklore describe him. He is a large figure, half goat, half demon (if you believe in that kind of thing). His body is covered in a thin layer of dark, nearly black, fur and has cloven hooves. He has a long black braided beard and long ears which extend from the sides of his head. Towards the center of his head he has two long, black horns which stick out with sharp points (It is noted that they often looked blood stained). He has a long, pointed tongue which often sticks out of a fanged mouth.
He either is wearing nothing but a belt or other small trinkets, or he is wearing a long crimson hooded robe which is usually drawn up to hide his horrid features. On his back he has a large white sack that looks as though it has several things inside, some of which is moving….
Personality: Cruel, punishing, unforgiving
Vices(Optional): Eating children and other naughty beings
Virtues:(Optional): Punishes the “guilty”
History: Look up the folklores.
Origin: Apparently, he accompanied Saint Nicholas when Nicholas would judge children, though it is unknown he got where he is today.
Powers: Snow Storm: The Krampus is able to conjure up intense snow storms which can’t be manipulated by outside sources. The blizzards are always strong, with powerful winds and low, low temperatures. It limits sight, makes rough terrain, and potentially freeze enemies.
Snow Drift: The Krampus is able to teleport around in his blizzard or travel with his storm, enabling him to move across large areas at quick speeds. It takes him a few seconds the meld himself with the storm, but when he does he can move anywhere in within it.
Increased Strength: Krampus is incredibly strong. He is able to lift planes and jets and throw them a good distance. With this strength he is also very durable able to take most attacks including gunfire and strong physical attacks like they were nothing. He is also fast, able to move up to the speed of car, if he is given time to build up to that speed.
Morality Empowerment: When Krampus is against a villain or someone with poor morals, generally bad people, he becomes increasingly powerful. His strength, speed, reaction time, and durability are doubled around the usual criminal. Against someone of more heinous crimes his stats are further increased.
Always Watching: Krampus as a sort of internal compass which points him to bad people. He will usually target the worst of what he can detect, though for personal reasons or differing factors he may target someone else.
Everywhere at Once: Krampus is able to clone himself, able to make up to eleven copies of himself (making for a grand total of twelve Krampuses). The clones are about half-his strength, but still something to be feared. They cannot create snow storms like him, nor do they have his special items. They do get stronger around morally incorrect people though.
Body Manipulation: The Krampus is able to contort and manipulate his body, enabling him to squeeze into tight places and move around. He’s gotta go down those chimineas somehow.
Weaknesses: Naughty or Nice: Krampus actually is slightly weaker against those who have good moral standings, unable to harm them as much as he would compared to villains or morally incorrect people. He is still strong enough to deal some serious damage, but he will not get stronger like he normally would.
The Heat is On: Krampus is weak/more vulnerable to heat based attacks. With enough heat one would be able to melt reduce the severity of his snow storms.
Daylight: The light of the sun will actually weaken and burn Krampus, greatly injuring him and potentially subduing him for some time. Exposed in full daylight he would only be as strong as a low tier empowered person.
Items/Equipment: Sticks of Steel: On his person the Krampus carries a large bundle of forty sticks which are near unbreakable. Who knows what he would use this terrible tools for.
The Sack: The white sack that he carries on his back is said to be the bag that he stuffs naughty children in. It looks rather full and as if there are a few things moving around inside, however, when opened one would only see a black abyss. It is said to a bottomless interdimensional portal that leads who knows where…
Black Copper Pot: Only the worst of the worst go into this pot. The worst children get shoved into this near bottomless copper pot. Tales say that this is also what can be used to contain and trap Krampus should he become to prolific in his doings.
Power Description/Type: (A basic descriptor of the power. Staff will decide the name.)
Weaknesses: (How is your character balanced? Remember, quality is more important than quality.)
Ranking: (Staff will give you this once you have been looked over.)
Minions: (Any NPC’s or friends that assist your character? If a character fulfills a specific role - such as Mentor or Sidekick - make sure it’s listed!)
Fluff: He sees you when you’re sleeping…