Post by badwolf on Nov 8, 2018 22:15:11 GMT
The pale kiss on ebbing tide, when your eyes wane and will crumbles... I will harvest you for the legions.
Wallrider (NPC)
☆Personal Information☆
Full Name: Wallrider (real name indecipherable in the human tongue, Fey creature required)
Codename: None
Title: Reaper
Nickname(s): Erum likes to call her Skadi
Age: Ageless
Gender: Female
Race: Reaper
Ethnicity: indecipherable
Orientation/Sexual preference: A-sexual
Blood Type: Ether plasma
☆Appearance☆
General Appearance: She's pale white with an almost glowing complexion. She seems a little doe eyed at times and forlorn. She normally dresses in robes and cloaks but will sometimes dress a little more "normal" in mortal modern attire. Things like female dresses and skirts, though usually of a Gothic design if she can help it.
Height: 6 feet
Weight: 145 lbs
Eye color(s): The entire eye is black
Body build: Slim build
Extra extremities: Angel wings (can hide them)
Hair color(s): Jet black
Hair style: Long and silky to a bright sheen
Complexion: Flawless almost glowing pale
Discerning Features: Seemingly carved into her chest is a small jewel, on closer inspection a black smoke flows through it
☆Personality☆
General Personality: Her personality is quite alien, she's quite curious about the mortal species that scamper about the world. She often descends to the mortal realm to meddle here and there, see what she can find amusing or interesting while she reaps her quarry. Though she can hide her more outlandish physical features her interactions easily elude to the fact she's not human or even from this plane. One of her favorite things to do is track down people who use Necrotic energy. People like this usually meet a cruel fate and she likes to watch. She has a very carefree way of being not concerned with anyone's interests but her own unless they happen to be fun for her. She's quite cold and unaware of when she offends people or compliments them.
Most prominent personality trait: Her curiosity is nearly child like as she has had little interest in the mortal realm until recently. The ressurgence of high powered beings has caught her attention.
Best traits: Intelligence and physical beauty
Worst traits: Her utter indifference to other people
Likes: Expensive wine, nihilists, religious texts
Dislikes: Angels, demons, devils, void beings.
Fears: Fear is not a thing reapers feel save for fey creatures
Goals: Her current arbitrary goal is to collect a pair of tiefling horns for an experiment. But those creatures are hard to find on the surface and she would be a fool to enter any hellscape alone.
Habits: She likes to drink embalming fluid, the chemical reaction for her kind of being leaves her in an inebriated euphoric state. When in this state she will begin rambling in Angelic tongue sounding like a broken pipe organ.
☆Character Information☆
Current faith or religion: None as she has seen the heavens and hells
Current superstitions/quirks: None
Alignment: True neutral
Marital status: Single
Occupation: Reaper (money is not a requirement for her)
Family: Her fellow reapers and the pale rider
☆Power/Abilities☆
Powers and Abilities:
Ethereal strength: A reaper is nearly 100% ethereal necrotic energy in a flesh casing, this means a reaper has overwhelming physical strength depending on their level of necrotic energy. As it is Wallrider could at her maximum lift the equivalent weight of a large yacht
Perception ether (Permission based): This aura that reapers can generate has two effects. As long as they dont do anything to stand out reapers can hide in plain sight, the mind is actively trying to not notice the reaper on a subconscious level. Secondly the moment you look away and lose visual contact you forget everything about them including what they look like.
Necrotic aura (permission based): Reapers have the bower to radiate the aura of death. This aura extends out 20m and causes necrotic damage to the body and soul of any mortal being in the vicinity. Most metahumans and other powerful beings will just feel ill for the first hour then their life will begin to drain away. A standard human would die in an hour of being in the aura.
Summon servants:
(Skeletal knight): Some hardy looking skeletal soldiers adorned in thick armor emerge from a rift in the ether made by a reaper. A reaper can summon an entire legion given enough time with the rift open, about 30 a minute. The limit of knights is based on the amount of souls reaped. (Wallrider has taken roughly 500 souls)
(Wraiths): Wraiths rise up from the earth armed with scythes and razor like claws, they cannot be hurt by any physical means only magic can hurt them. A reaper always has nine at their command. When destroyed they return to the ether to be summoned again the following day. Additionally Wraiths cannot pass through or harm iron, silver and water. Rain makes them unable to be summoned.
Spread famine: An aura ability, any mortal being that requires sustenance begins to feel drained and famished. They still have whatever they ate in them and still want more until they over eat and choke. The aura extends out in a 30 foot radius
spread disease: Does not actually spread a disease but provides the illusion of an epidemic. The victim of this telepathic attack suffers visions of their flesh being destroyed by various diseases. The attack can focus on a single target or extend in a 30 foot radius.
spread war: A reaper can spread thought of violence and aggression, even fueling already existing prejudices. People can be pushed to the point of open murder in the middle of the streets. The aura extends out in a 100 foot radius
Raven step: A swarm of ravens appear from rifts in the ether and surround the Reaper in a 30 foot radius. Within this swarm the reaper can teleport any number of times in an instant for up to the cast time limit of 30 seconds. After the thirty seconds are up it takes roughly ten minutes to use again.
Reaper Seraphim: The reaper explodes in a furious storm of necrotic energy releasing their true form. As tall as a skyscraper and a horror to behold reaper serpahims are titans of death. In this form a reaper has all of their other abilities only amplified by 5, the cost of using such an ability is that hey can be extinguished in this form. If a reaper dies as a seraphim they are rendered unto nothingness. Furthermore the ability is heavily draining on a reapers ethereal power and leaves them drained unable to fight for a day afterwards.
Weaknesses:
Holy magic and weaponry: While not able to completely destroy a reaper, such weaponry can be very painful and still banish a reaper to the ether for a long time. Some cases have had reapers banished for months at a time.
Demon magic and weaponry: Demonic magic is infectious like their weaponry. Being hurt by such means can affect a reapers mind and even turn them to serve the various lord of hell.
Void magic and weaponry: This is the only kind of weapon a reaper would rather flee from than face. Void weaponry and magic is the only thing capable of destroying a reaper completely from existence.
Name magic: Learning a reapers true name forces them into subservience to whomever spoke it to them. The only way to break this spell is to kill the one who the reaper serves.
Life/Gaia magic: The magic that many druids wield has a strange effect on reapers. It can render out the ethereal energy and make a reaper into a normal mortal being. The process can be reversed if not fully completed.
Voodoo curses: Voodoo magic to a reaper is much like radiation or chemical mutations for mortal beings. It can twist and wrench the form of the reaper into a monstrous abomination of death that endlessly consumes souls. A situation like this is rare but all reapers in the area will come to destroy the abomination as well as angels and demons.
Soulless beings: Wallrider cannot perceive in any way a being without a soul, they are virtually nonexistent to her.
Smoke: Smoke interferes with a reapers necrotic abilities and prevents them from taking any effect in the area of the smoke. Smoke is a really good shield to death
Daylight: Reapers strongly prefer to do their deeds at night, the daylight is discomforting and irritating to reapers. It's a distracting essence from the heavens that even reduces a reapers abilities by roughly 10%
Fey: Fey are completely immune to all reaper powers and weapons. The wild illogical nature of fey creatures and their overwhelming power means reapers stay far away from them out of pure fear.
The marked: Reapers cannot indiscriminately kill whomever they please, there is a balance to uphold with life and death. Though there are occasionally exceptions and permissions given by the Pale one. Every soul is marked with a time and specific reaper, taking a soul that is not yours to take is punishable by soul flaying.
Skills and Talents: Wallrider has taken to playing a few string instruments such as the viola, harp and guitar.
Equipment:
Grimharvest: Wallrider rips her arm from her body as it forms into a longsword, the blade looks as if it's made of pure white bone. The blade has the ability to extinguish souls or collect them.
☆History☆
Current residence: She wanders rarely staying in one dimension for long unless something interesting is happening.
Birthplace: The ethereal temple of the pale rider
Memorable Figures: The Pale rider, Crawbane, Mortis.
General History: As a reaper, Wallrider is charged with aiding to maintain the balance of life and death in one of the Earth realms. She must also ensure that the demons remember their place below the Earth and angels remain out of mortal affairs. She prefers to negotiate or intimidate rather than fight but such things often go the way of the blade. There have been several large scale conflicts between the heavens, the reapers realm and hellscape. During these campaigns Wallrider saw her fair share of combat against both sides, proving herself a capable warrior and shrewd tactician. As of recently the hells have been quite silent allowing Wallrider more free time to go about and do as she pleases while still reaping. There have been a few incidents where she was made the target of a F.E.I investigator, not that even the F.E.I. league stood a chance of catching or stopping her.
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