Post by goodbottom on Dec 3, 2018 18:15:59 GMT
I didn’t mean it, I swear!
- [Anomaly]
☆Personal Information☆
Full Name: Aaron Keller
Codename: Anomaly
Title: N/A
Nickname(s): N/A
Age: 21
Gender: Male
Race: Human
Ethnicity: African-American
Blood Type: A+
☆Appearance☆
General Appearance: Aaron is a young man on the shorter side, having a younger look about him. He has a sturdier build, not so much stout, but broad. He would’ve been good for the football team, though due to his condition he never got a chance to join. He doesn’t seem to have any distinguishing marks besides a scar on his back which looks to be a large gash mark that lies between his shoulder blades going down vertically. His hair is short, shaven, darker brown color and his eyes are brown in color.
In terms of attire it is almost always jeans, a button up shirt left unbuttoned over a white shirt. In terms of footwear he is usually in boots or a pair of cheap running shoes. Almost always he is carrying a backpack which carries nearly all of his belongings. The only other pieces of notable gear is a blue or red baseball cap, a silver bracelet, and a new-age looking watch around his wrist.
Height: 5’8
Weight: 162 LBs
Eye color(s): Brown
Body build: Muscular
Extra extremities: Occasionally
Hair color(s): Brown
Hair style: Shaven
Complexion: Deep
Discerning Features: Scar on back
☆Personality☆
General Personality: Shy and nervous are not what describe Aaron, a better word for it would be…cautious. Despite that, he still is relatively confident, very sure of himself and believes what he is doing is the best choice. He’s a kind person who doesn’t really want to cause anyone any harm or really get into any fights. While Aaron spends most of his time alone he really does love hanging out with people and just relaxing with them. Overall, he really does want to help people, but he is unsure of how to do so given his current condition.
It’s important to know that Aaron is a terrible liar. It is almost always obvious when he is lying. Additionally, he tends to try and handle things himself, not wanting his condition to hurt anyone else, so often times he’ll enter conflicts by himself. He can be pretty stubborn in this belief, and stubborn in general.
Most prominent personality trait: Kind
Best traits: Kind, lucky, and cautious
Worst traits: Overconfident, stubborn
Likes: Burgers, working on his camper, hiking, salads, and coffee
Dislikes: Anomalies, bananas, things that are too sweet, and large crowds
Fears: Hurting others, spiders, and tall heights
Goals: Gain control over his abilities
Habits: Avoid crowds, the police, any government officials
☆Character Information☆
Current faith or religion: Christian
Current superstitions/quirks: N/A
Alignment: Neutral Good
Marital status: Single
Occupation: Editor
Family: Mom, dad, two brothers, and a close uncle
☆Power/Abilities☆
Powers and Abilities: Anomaly: Randomly, Aaron will receive a random ability for a short time, or a strange effect will happen within his vicinity. (Basically, the way the effect is determined is that a D100 is rolled and depending on the number determines the effect. After an effect is rolled a D6 is rolled and that will determine that amount of posts that need to occur before the next anomaly to occur). Only three anomalies can occur at a time. If a third was to occur it replaces the oldest running anomaly. When Aaron is under stress anomalies have a greater chance of occurring.
List of Anomalies:
1-2-Knock-out: Aaron is instantly knocked and rendered unconscious. He’ll remained unconscious for up to twelve minutes.
3-4-Glow: Aaron’s skin begins to glow a bright blue, red, white, green, orange, purple, or yellow color. He’ll remain glowing for up to ten minutes.
5-6-Brute: Aaron goes into a rageful state, increase in size, strength, and durability. (Strong enough to lift cars, strong enough to resist bullets, but attacks nearly everything in sight. He’ll remain like this for up to four minutes.
7-8-Cheese!: A bunch of cheese just spawns around the area. It varies in type, shapes, and sizes.
9-10-Float: Everything within a thirty foot radius begins to float. There is a high point you can reach which is about ten feet in the air, give or take. Only way to move is by propelling yourself somehow. Can move higher then ten feet, but you’ll sink down to it at a slowed rate. This zone will last up to twelve minutes.
11-12-Ink Cloud: An ink cloud appears around Aaron, potentially blinding others around him. Obscures vision. While it doesn’t blind Aaron, he cannot see through the cloud.
13-14-Beasts from Beyond: A random creature will spawn near Aaron and attempt to attack him or anyone else nearby him. The beast will remain until defeated or until up to twenty minutes.
15-16-Combustion: Aaron combusts into flames, giving him the ability to shoot fire out of his hands and eyes. He becomes more resilient to fire damage in this form. Water will put it out as well as hurt Aaron for a few moments. He’ll remain on fire for up to eight minutes.
17-18-Off Switch: Turns off every piece of device that runs on electricity for a brief time before restarting after up to four minutes.
19-20-Steel: Aaron’s entire body becomes steel. He is still able to move and his strength is increase, but his movements are really slow and he become magnetic. This will last up to six minutes.
21-22-Invisible: Every living thing in a thirty-foot radius and any article of clothing they are wearing becomes invisible. This will last up to six minutes.
23-24-Growth: Aaron grows in size and height, somewhere between 2-10 feet. This happens regardless of surrounding so he may be caught in a tight situation. This will last up to twelve minutes.
25-26-Health: Wounds, injuries, and illnesses are all automatically healed. Happens within a ten-foot radius. Heals enemies as well.
27-28-Music: Smooth jazz begins to play from somewhere. It’s real smooth and real nice. The music will go through at most six songs.
29-30-Fear: Aaron becomes terrified and will run or be paralyzed with fear regardless of what he is facing or where he is. This will last up to six minutes.
31-32-Horns: Aaron grows a pair of strong horns. They’re as strong as iron and they increase is agility slightly. His maneuverability goes down some as well, making him easier to dodge. The horns will last up to ten minutes.
33-34-Narrator: A random narrator voice speaks from above and narrates Aaron’s actions, thoughts, feelings, or impending danger that may strike Aaron. This can alert his enemies of his plans, location, and is just sort of bothersome. The narrator will stay up to ten minutes.
35-36-Fall: Between one to four random objects of rather heavy qualities will fall from the sky in random locations around Aaron’s location.
37-38-Shrink: Aaron’s height is shrunk down between 1-5ish feet (he may shrink to as small as an ant, though he doesn’t get a choice in the matter). This will last up to twelve minutes.
39-40-Gills: Aaron grows a pair of gills allowing him to breath underwater. His swim speed is also increased to that of a shark. If he grows gills on land he won’t be able to breath. The gills will last up to twenty minutes.
41-42-Mass Knock-Out: Everyone around and including Aaron will be rendered unconscious. They will be knocked out to up to at least twelve minutes.
43-44-Mute: Everything with a 40 foot sphere around Aaron will become muted. No sounds will be able leave or enter this sphere. The sphere cannot be seen. This area will last for up to ten minutes.
45-46-Freeze!: Anything that Aaron touches with his hands becomes frozen/iced over. He will have this ability for up to six minutes.
47-48-Zombies: Between 1 to 12 zombies form rise up from the ground around Aaron in a thirty foot radius. The zombies can pass on the virus if they bite someone for long enough. They are slow and staggering, but they swarm and have a decent deal of strength (only slightly above the average humans). Zombies will die after thirty minutes, anyone infected will be cured during this time.
49-50-Cats: A bunch of cats just spawn around Aaron and go about their business. They will disappear after a few minutes (at most six). They can’t seem to be injured.
51-52-Stumbling: Everyone around Aaron, including Aaron, will gain drunk-like statuses, stumbling, slurring their words, goofier, so and so forth. This can last up to six minutes.
53-54-Gateway: Two random portals form around Aaron, one close to him and the connecting point in a random location. The gateway will remain for up to four minutes.
55-56-Sdrow: Everyone within a thirty-foot radius speaks backwards. All words are spoken backwards. This lasts up to six minutes.
57-58-Lies: Everyone within a thirty-foot radius only speaks in lies. This lasts up to four minutes.
59-60-Barrier: A barrier appears around Aaron, able to block gun-fire and low-tier explosives. The barrier will last until it is broken or for four minutes.
61-62-Laces: Everyone within a twenty-foot radius as their shoes tied together, unless they’re not wearing shoes.
63-64-Lockdown: Every lock around Aaron suddenly becomes locked. This includes computers and devices that need a password.
65-66-Animation: Several random objects, previously not alive, become animate. They are able to talk, move to some degree, and are generally really friendly and helpful towards Aaron. This lasts up to eight minutes.
67-68-Trampoline: The ground around Aaron becomes bouncy, like that of a trampoline. You can bounce up to a maximum of twelve feet, give or take. This lasts for up to eight minutes.
69-70-Wings: Aaron sprouts a pair of wings, giving him the capability of flight! He is able to fly up to speeds of 30 MPH give or take. If his wings become too wet he won’t be able to fly. The wings last up to twenty minutes.
71-72-Personal Cloud: A random person within a thirty-foot radius around Aaron will receive their own personal weather cloud over their head. The cloud may produce snow, rain, sleet, hail, thunder, or lightning. If the person
who has the cloud touches someone else the cloud will transfer to them. The cloud lasts up to eight minutes.
73-74-Flex: Up to three people around Aaron, and potential Aaron himself will become insanely buff and grow a thick handlebar mustache. They will also talk in a very manly voice. Let the fisticuffs begin! This will last up to six minutes.
75-76-Slide: The ground around Aaron becomes very slippery, causing people and potentially Aaron himself to slide and skid around as if there was ice covering it. This lasts up to ten minutes.
77-78-Truth!: Everyone within a thirty-foot radius around Aaron only speak in truths. This lasts up to four minutes.
79-80-Aging: Aaron and potentially up to five people around Aaron will suddenly shift in age! They will either age up 1-20 years, or age down 1-20 years. (Can’t go below age 1). This will last up twelve minutes.
81-82-Banana: A bunch of random banana peels spawn all around the ground. If someone slips laughter can be heard from an unseen audience.
83-84-Picnic: A random picnic basket forms in front of Aaron. It will be placed on a red spotted blanket and will contain a full lunch.
85-86-Bubbles: Any projectile based attack will instead fire off bubbles. The bubbles will be completely harmless but will still travel the same amount of distance as the other projectiles would unless popped. This can last up to six minutes.
87-88-Quake: Aaron gains the capability to create powerful quakes with his stomps or punches. The power can vary from a magnitude 1 Earthquake to a magnitude 5.5. This anomaly only lasts up to twelve seconds.
89-90-Hole!: A bunch of random holes appear around Aaron. The holes will be up to six feet deep, if not shorter. A maximum of twenty holes will appear.
91-92-Yo mama: Everyone in a twenty-foot radius around Aaron may only speak in Yo mama jokes. This lasts up to six minutes.
93-94-Cravings: For up to ten minutes everyone in a thirty-foot radius around Aaron will get a strange craving for a random food.
95-96-Light: All the lights within thirty-feet of Aaron will go out for up to at most six minutes.
97-98-Teleport: Aaron and up to nine other people will teleport to a random location within a forty-foot radius.
99-100-Void: Aaron is infused with the powers that cause his anomalies. He’ll be able to fire off powerful bursts of void energy capable of bursting through steel. Additionally, he’ll gain a shield around him that is strong enough to resist relatively powerful explosive weaponry.
Ability Two) Forced anomaly: Up to twice per day Aaron can force a specific anomaly to occur, he can choose an anomaly from anywhere between 1-50. This resets the anomaly occurrence clock.
Weaknesses: Little to No Control: Besides the forced anomalies Aaron has no control over which ability he will get, whether that be a good thing or bad. The anomalies themselves can have solely negative effects or effects that may not be good for a given scenario (Example: Gaining gills in a place with no water.).
Silver: When silver is in direct contact with Aaron’s skin it won’t negate any anomalies from occurring but it greatly increases the time in between anomalies from minutes or hours to days! If a piece of silver has been touching Aaron for more than an hour after it is removed an anomaly will almost instantly begin.
Anomaly Weaknesses: Several of the abilities granted by the anomalies have negative side-effects in themselves! Something that is noted on their description.
Skills and Talents: Decent mechanic, very lucky, pretty athletic and strong
Equipment: Hunting shotgun, plus some ammo
Brass knuckles
Baseball bat
A silver bracelet
Anomaly Watch: A watch which will alert Aaron of when the next anomaly will strike. Also tells the time.
Camper
☆History☆
Current residence: His Camper
Birthplace: California
Memorable Figures: Dad, Uncle, Mom, Brothers, and The Professor
General History: It was around the age of sixteen that Aaron first showing signs of abilities. There was some signs at a younger age, but nothing too obvious. The abilities he showed, though, were random, unpredictable, and, in a few cases, caused harm to those around him and to himself. His family did their best to support him and protect him, though there was only so much they could do. Not wanting to cause them any harm he decided to pack up and leave.
A few months later his ability started to go off and he caused great harm to five officers of the law, which earned him the attention of a company. The company abducted him and was planning to perform intense studies on him, but luckily he was saved by one of the professors there. The Professor gave him the watch the team had developed and lead him out.
Following his escape he received a small bounty for his arrest and to be turned back into the facility’s hands. It is not widely known throughout the nation, though police would easily be able to find this info, as would any hero who does a little bit of research. The reports would say he is wanted for assault on police and escaping custody as well as being a danger to society.
From this day on, he just travels around in his camper, trying to do good as he goes, and trying to learn how to better control his abilities.