Post by goodbottom on Feb 14, 2019 22:18:01 GMT
All Aboard!
- [Jeremy Gils]
☆Personal Information☆
Full Name: Jeremy Jackson Gils
Codename: Rails
Title: The Train Hero
Nickname(s): JJ, Gilly, Ductor
Age: 18
Gender: Male
Race: Male
Ethnicity: Caucasian
Orientation/Sexual preference: Quit asking
Blood Type: B-
☆Appearance☆
General Appearance: Jeremy is young man, just out of his young teen years. He carries himself with a rather cheerful demeanor. He seems eager to do just about everything and it shows in the light in his eyes. He is a bit on the shorter side, but that’s not gonna get him down. He has blonde hair and it’s usually a bit messy, though in a good way. He has a light beard, clean shaven. Outside of that, he doesn’t have any form of noticeable markings.
When it comes to attire he likes to wear an old jacket, something fancy and passed down the generations, a pair of black pants, and an old conductor hat. Keeping his pants up he likes to wear suspenders, usually something matching his outfit. He also has a pair of goggles he wears around his neck and upon his face. His favorite piece of attire is his old conductor hat. Another hand-me-down.
Height: 5’7
Weight: 142lbs
Eye color(s): Brown
Body build: Muscular
Extra extremities: Nah
Hair color(s): Blonde
Hair style: Messy, but nice
Complexion: Caucasian
Discerning Features: Nah
☆Personality☆
General Personality: Cheerful is probably the most obvious of his traits. He always goes at things with a joyful, happy state of mind. There is something about just getting out there with his friends and doing good that makes him…well, happy! He rarely seems sad or upset, or very rarely upset. He tends to take most things with an upbeat or eager nature. He is always raring to go and help out anyone that needs help.
Strangely enough, he doesn’t seem opposed to fighting. In fact, he always seems excited to get fighting. Even when fighting he seems to keep his cheerful mindset, always impressed with what his opponent throws at him.
Most prominent personality trait: Cheerful!
Best traits: Eager, happy, encouraging!
Worst traits: Holds stuff inside
Likes: Sweets, fighting, hanging out with people, dodgeball, trains, dog pictures, explosives, comedy movies.
Dislikes: Bugs, long books, beer/drinking, long speeches, seagulls, rodents, gum, litter.
Fears: The dark, spiders, spiderwebs
Goals: Just figuring it out as he goes on.
Habits: Riding trains.
☆Character Information☆
Current faith or religion: None
Current superstitions/quirks: Nah
Alignment: Lawful Good
Marital status: Not important
Occupation: Hero
Family: Secret
☆Power/Abilities☆
Powers and Abilities: Train Rush: Jeremy can summon forth a train from a different dimension, a up to ten cars long! The train can take the form of several different kinds of trains, the trains can come in various sizes, and of varying cars. The cars include:
Front Car: Can direct and manage speed of the train. Also has front guard, which makes it the best for ramming.
Engine Car: The power source of the train. The train can function without this, but the engine greatly increases the speed of the train.
Passenger Car: Can seat up to twenty people.
Storage Car: Can hold a several crates of supplies. Pre-loaded supplies include medical supplies and explosives.
Kitchen Car: A car fully equipped with cooking appliances and supplied with enough food to last a few months.
Flat Bed Car: A flat bed car that can hold heavier supplies and vehicles. Or creatures…it is also good for fighting on.
Sleeper Car: A car with several bunk beds, eight of them!
Caboose: The end of the train, has a small back ledge that can be stood upon.
Types of Trains:
Coal Train: This train has the most variability in terms of which carts it can get.
Bullet Train: The fastest of the trains, though it can only get the front, engine, and passenger cars.
Toy Train: Still kind of heavy, still pretty fast, but small. It is good for small areas.
Off the Rails: To go along with his trains Jeremy can also summon free-floating rails for the trains to ride on. The rails seem to be able to defy gravity to a sense, able to remain in the air without connecting to anything on the ground. The rails can support several thousand tons, more than enough to support the train, its supplies and a full load of people. As the train moves forward, about thirty feet away the rails start to disappear and then reform on the tracks in front of the train.
Train Repair: The train will auto-repair when it is back in its own dimension. For a train to be fully repaired it will take at most two to three weeks.
Weaknesses: That’s a big train: With the exception of the toy train, Jeremy’s trains are quite large and are not good in small spaces. They will either crash, break, or be unable to continue forward.
Turn this Train Around: The trains Jeremy summons have a hard time turning around, it requires a long loop. So, if he misses his target, then it’ll take some time for the train to come back around for a second hit.
Out of Steam: To summon and keep the trains running it requires a lot of energy from Jeremy. To maintain this energy he needs to keep up a steady diet. Essentially, to use the trains it burns his calories. If he has not eaten then he’ll be less effective with the trains/won’t be able to summon them.
Give Me a Moment: Jeremy can only summon a train about 40 to 60 feet away, he can’t summon it further than 60 feet or closer than 40 feet. Additionally, the trains require time to build up a steady speed.
All Offboard: While someone is seated in the train Jeremy cannot desummon it. That means if someone gets on the train and refuses to get off (sometimes by force) it'll slowly sap Jeremy's energy until he passes out.
Knocked Out: When Jeremy is knocked out or when he sleeps, regardless of who is on board, the train will desummon, emptying out everyone no matter where it is.
Train Robbery: While Jeremy does have initial control of the train, if someone gets to the front car and takes the wheel, they can now freely pilot the train. Jeremy will have to remove them from the front car to get control of it.
Skills and Talents: Explosives, trains, long jump, and track
Equipment: Several different kinds of explosives, ranging from minor stuff, only capable of causing burns, to heavier stuff capable of blowing up stone walls.
A metal cane, shaped to work as a hook to latch onto things.
☆History☆
Current residence: NYC
Birthplace: Canada
Memorable Figures: Father
General History: Jeremy grew up the only child to a single father. His father owned a mining company and did what he could to bring his son into the family business, wanting to keep him close. In the early days of his childhood, he mainly just watched as he father worked and explored a few of the tunnels of the mines (though never straying too deep). In his early teen years, he became interested in the demolition and carving of the tunnels! So! He started joining in on the work.
It was around his fourteenth birthday that he discovered his…unique powers. With those powers he furthered his father’s business, using them to freely transport materials between places. However, in time something happened…this was not what he wanted. He decided that career change was in need! He wanted to use his power to save people, he wanted to become a hero.
He packed his bags and left! He moved to a place where he knew he could find some work and after a short interview he was in the Lion’s Brigade!