Post by goodbottom on Dec 30, 2018 20:41:28 GMT
Name: Toy 12-25
Codename: Dread Dreidel
Weight: 600+lbs
Height: 12 ft
Age: 2 Years
Basic appearance/face claim: Dread Dreidel’s main body looks like that of a Dreidel. On one of the four faces of the body is rather, almost cartoonish, angry face that seems to have full function. From the other two side faces two large, absurdly muscular arms extend outward, its fingers looking as though they have pyramid shaped claws. The angled sides of the Dread’s body two beefy legs protrude out and seem to be its main form of travel. As all dreidels do, the top of Dread has a spinning piece, as if some giant person could spin it. The clay it is made of has a brownish red color.
Personality: Angry. Dread Dreidel is almost always angry. Often times, Dread will just charge in, head first, and attack anything or anyone, regardless of alignment. The Toymaker and Krampus can control it, or anyone that those two deem worthy of control of Dread.
Vices(Optional): Murder.
Virtues:(Optional): Murdering bad people?
History: Dread Dreidel is one of, if not the, greatest of the Toymaker’s creations. He was made to be a force that could reckoned with, something in terms of physical ability that could comparable to Krampus, if not stronger (though of course with less…control and thinking capabilities). The Toymaker made Dread with the intentions of providing Krampus’s forces with some more brute force, something that could get through nearly any obstacle. Of course, some may argue that he was made to be too strong…
Due to Dread incredible strength and destructive capabilities it gained merit with Krampus and became of his top men.
Origin: The Toymaker, as he does with all of his creations, gave Dread its abilities.
Powers: Super Strength: Dread is incredibly strong. It has the potential to lift jumbo jets and throw them with ease. The same power can be put behind punches and kicks. With this strength comes increased durability, able to take explosive force like it was a light jab. This strength, however, is not applied to speed. The only time its speed is impressive is when it is spinning.
Clay Generation/Manipulation: From its core (the spinner at its top) Dread can produce more clay (though there is only a limited amount, its size plus a truck-load). It can manipulate the clay it produces freely, able to change its shape however it desires (though after a few moments it seems to return to its original shape and size.
Spin to Win: Dread can spin both itself whole or just its limbs. When spinning limbs like its hands, fingers, arms, or legs they can become drill-like, able to pierce through steel given enough time. Additionally, it can pull in its limbs inside of itself and then spin on its top. When like this it can easily deflect attacks and potentially drill into things. Alternatively, if left spinning in this form it can generate powerful winds with it as the winds center. If left spinning too long Dread can potentially create a hurricane that’ll follow Dread’s movements, provided Dread is still spinning and moving.
Weaknesses: Heat: Dread’s body is made of clay, and while it is slightly more resilient to heat, strong heats will dry it out and slow Dread down, if not completely dry him out. It’ll take some time for Dread to regain his previous state, though if left alone he will revert back into its normal self.
Rage: Dread is pretty much mindless and often will only think of causing destruction. It does not have great rational and may be easily tricked into traps and the such. Though, be warned it brute strength may provide with a means to escape.
Core: Dread’s spinner acts as its core. If it is attacked and destroyed it will kill Dread. However, it is rather durable. Additionally, Dread may coat it with extra layers of clay to prevent it from being destroyed, though only for short intervals of time, as it seems Dread does need air and that acts as the receiver for it.
Items/Equipment: N/A
Power Description/Type: (A basic descriptor of the power. Staff will decide the name.)
Weaknesses: (How is your character balanced? Remember, quality is more important than quality.)
Ranking: (Staff will give you this once you have been looked over.)
Minions: (Any NPC’s or friends that assist your character? If a character fulfills a specific role - such as Mentor or Sidekick - make sure it’s listed!)
Fluff: (Anything you want us to know that doesn’t fit in the other categories.)
Codename: Dread Dreidel
Weight: 600+lbs
Height: 12 ft
Age: 2 Years
Basic appearance/face claim: Dread Dreidel’s main body looks like that of a Dreidel. On one of the four faces of the body is rather, almost cartoonish, angry face that seems to have full function. From the other two side faces two large, absurdly muscular arms extend outward, its fingers looking as though they have pyramid shaped claws. The angled sides of the Dread’s body two beefy legs protrude out and seem to be its main form of travel. As all dreidels do, the top of Dread has a spinning piece, as if some giant person could spin it. The clay it is made of has a brownish red color.
Personality: Angry. Dread Dreidel is almost always angry. Often times, Dread will just charge in, head first, and attack anything or anyone, regardless of alignment. The Toymaker and Krampus can control it, or anyone that those two deem worthy of control of Dread.
Vices(Optional): Murder.
Virtues:(Optional): Murdering bad people?
History: Dread Dreidel is one of, if not the, greatest of the Toymaker’s creations. He was made to be a force that could reckoned with, something in terms of physical ability that could comparable to Krampus, if not stronger (though of course with less…control and thinking capabilities). The Toymaker made Dread with the intentions of providing Krampus’s forces with some more brute force, something that could get through nearly any obstacle. Of course, some may argue that he was made to be too strong…
Due to Dread incredible strength and destructive capabilities it gained merit with Krampus and became of his top men.
Origin: The Toymaker, as he does with all of his creations, gave Dread its abilities.
Powers: Super Strength: Dread is incredibly strong. It has the potential to lift jumbo jets and throw them with ease. The same power can be put behind punches and kicks. With this strength comes increased durability, able to take explosive force like it was a light jab. This strength, however, is not applied to speed. The only time its speed is impressive is when it is spinning.
Clay Generation/Manipulation: From its core (the spinner at its top) Dread can produce more clay (though there is only a limited amount, its size plus a truck-load). It can manipulate the clay it produces freely, able to change its shape however it desires (though after a few moments it seems to return to its original shape and size.
Spin to Win: Dread can spin both itself whole or just its limbs. When spinning limbs like its hands, fingers, arms, or legs they can become drill-like, able to pierce through steel given enough time. Additionally, it can pull in its limbs inside of itself and then spin on its top. When like this it can easily deflect attacks and potentially drill into things. Alternatively, if left spinning in this form it can generate powerful winds with it as the winds center. If left spinning too long Dread can potentially create a hurricane that’ll follow Dread’s movements, provided Dread is still spinning and moving.
Weaknesses: Heat: Dread’s body is made of clay, and while it is slightly more resilient to heat, strong heats will dry it out and slow Dread down, if not completely dry him out. It’ll take some time for Dread to regain his previous state, though if left alone he will revert back into its normal self.
Rage: Dread is pretty much mindless and often will only think of causing destruction. It does not have great rational and may be easily tricked into traps and the such. Though, be warned it brute strength may provide with a means to escape.
Core: Dread’s spinner acts as its core. If it is attacked and destroyed it will kill Dread. However, it is rather durable. Additionally, Dread may coat it with extra layers of clay to prevent it from being destroyed, though only for short intervals of time, as it seems Dread does need air and that acts as the receiver for it.
Items/Equipment: N/A
Power Description/Type: (A basic descriptor of the power. Staff will decide the name.)
Weaknesses: (How is your character balanced? Remember, quality is more important than quality.)
Ranking: (Staff will give you this once you have been looked over.)
Minions: (Any NPC’s or friends that assist your character? If a character fulfills a specific role - such as Mentor or Sidekick - make sure it’s listed!)
Fluff: (Anything you want us to know that doesn’t fit in the other categories.)